TROWSUM¶
Tile Operation Diagram¶
Introduction¶
Reduce each row by summing across columns.
Math Interpretation¶
Let R = src.GetValidRow() and C = src.GetValidCol(). For 0 <= i < R:
\[ \mathrm{dst}_{i,0} = \sum_{j=0}^{C-1} \mathrm{src}_{i,j} \]
Assembly Syntax¶
PTO-AS form: see PTO-AS Specification.
Synchronous form:
%dst = trowsum %src : !pto.tile<...> -> !pto.tile<...>
Lowering may introduce internal scratch tiles; the C++ intrinsic requires an explicit tmp operand.
IR Level 1 (SSA)¶
%dst = pto.trowsum %src, %tmp : (!pto.tile<...>, !pto.tile<...>) -> !pto.tile<...>
IR Level 2 (DPS)¶
pto.trowsum ins(%src, %tmp : !pto.tile_buf<...>, !pto.tile_buf<...>) outs(%dst : !pto.tile_buf<...>)
C++ Intrinsic¶
Declared in include/pto/common/pto_instr.hpp:
template <typename TileDataOut, typename TileDataIn, typename TileDataTmp, typename... WaitEvents>
PTO_INST RecordEvent TROWSUM(TileDataOut& dst, TileDataIn& src, TileDataTmp& tmp, WaitEvents&... events);
Constraints¶
Implementation checks (NPU):
- A2A3:
- Tile location:
dstandsrcmust beTileType::Vec. - Tile layout of
src: ND fractal (isRowMajorandSLayout::NoneBox). - Tile layout of
dst:- Recommended: DN layout Tile of 1D, e.g.,
Tile<TileType::Vec, T, ROWS, 1, BLayout::ColMajor, ValidRows, 1> - To be removed: ND layout Tile of 2D, e.g.,
Tile<TileType::Vec, T, ROWS, COLS, BLayout::RowMajor, ValidRows, 1>
- Recommended: DN layout Tile of 1D, e.g.,
- Data types:
halforfloat. - DType consistency:
dst.DType == src.DType. - Runtime valid checks:
srcValidCol != 0andsrcValidRow != 0.srcValidRow == dstValidRow(the output valid row must match the input valid row).
- A5:
- Data types:
halforfloat. - DType consistency:
dst.DType == src.DType. - No explicit runtime assertions on
validRow/validColin the implementation; the loops usesrc.GetValidRow()andsrc.GetValidCol().
Examples¶
Auto¶
#include <pto/pto-inst.hpp>
using namespace pto;
void example_auto() {
using SrcT = Tile<TileType::Vec, float, 16, 16>;
using DstT = Tile<TileType::Vec, float, 16, 1, BLayout::ColMajor>;
using TmpT = Tile<TileType::Vec, float, 16, 16>;
SrcT src;
DstT dst;
TmpT tmp;
TROWSUM(dst, src, tmp);
}
Manual¶
#include <pto/pto-inst.hpp>
using namespace pto;
void example_manual() {
using SrcT = Tile<TileType::Vec, float, 16, 16>;
using DstT = Tile<TileType::Vec, float, 16, 1, BLayout::ColMajor>;
using TmpT = Tile<TileType::Vec, float, 16, 16>;
SrcT src;
DstT dst;
TmpT tmp;
TASSIGN(src, 0x1000);
TASSIGN(dst, 0x2000);
TASSIGN(tmp, 0x3000);
TROWSUM(dst, src, tmp);
}
ASM Form Examples¶
Auto Mode¶
# Auto mode: compiler/runtime-managed placement and scheduling.
%dst = pto.trowsum %src, %tmp : (!pto.tile<...>, !pto.tile<...>) -> !pto.tile<...>
Manual Mode¶
# Manual mode: bind resources explicitly before issuing the instruction.
# Optional for tile operands:
# pto.tassign %arg0, @tile(0x1000)
# pto.tassign %arg1, @tile(0x2000)
%dst = pto.trowsum %src, %tmp : (!pto.tile<...>, !pto.tile<...>) -> !pto.tile<...>
PTO Assembly Form¶
%dst = trowsum %src : !pto.tile<...> -> !pto.tile<...>
# IR Level 2 (DPS)
pto.trowsum ins(%src, %tmp : !pto.tile_buf<...>, !pto.tile_buf<...>) outs(%dst : !pto.tile_buf<...>)