TCOLSUM¶
Tile Operation Diagram¶
Introduction¶
Reduce each column by summing across rows.
Math Interpretation¶
Let R = src.GetValidRow() and C = src.GetValidCol(). For 0 <= j < C:
\[ \mathrm{dst}_{0,j} = \sum_{i=0}^{R-1} \mathrm{src}_{i,j} \]
isBinary selects the implementation path (binary-tree accumulation vs. sequential accumulation).
Assembly Syntax¶
PTO-AS form: see PTO-AS Specification.
Synchronous form:
%dst = tcolsum %src {isBinary = false} : !pto.tile<...> -> !pto.tile<...>
Lowering may introduce internal scratch tiles; the C++ intrinsic requires an explicit tmp operand.
IR Level 1 (SSA)¶
%dst = pto.tcolsum %src : !pto.tile<...> -> !pto.tile<...>
%dst = pto.tcolsum %src, %tmp {isBinary = false} : (!pto.tile<...>, !pto.tile<...>) -> !pto.tile<...>
IR Level 2 (DPS)¶
pto.tcolsum ins(%src : !pto.tile_buf<...>) outs(%dst : !pto.tile_buf<...>)
pto.tcolsum ins(%src, %tmp {isBinary = false} : !pto.tile_buf<...>, !pto.tile_buf<...>) outs(%dst : !pto.tile_buf<...>)
C++ Intrinsic¶
Declared in include/pto/common/pto_instr.hpp:
template <typename TileDataOut, typename TileDataIn, typename TileDataTmp, typename... WaitEvents>
PTO_INST RecordEvent TCOLSUM(TileDataOut& dst, TileDataIn& src, TileDataTmp& tmp, bool isBinary,
WaitEvents&... events);
Constraints¶
Implementation checks (NPU):
- Tile location:
dst,src,tmpmust beTileType::Vec. - Tile layout: all tiles must be ND fractal (
isRowMajorandSLayout::NoneBox). - DType consistency:
- A2A3:
src.DTypemust be one ofhalf,float,int16_t,int32_t, anddst.DType == tmp.DType == src.DType. - A5:
dst.DType == src.DTypeis required byTColReduceCheck; the exact supportedsrc.DTypeset is target-defined (seeinclude/pto/npu/a5/TColReduceOps.hpp). - Runtime valid checks:
- A2A3:
src.GetValidCol() == dst.GetValidCol(); returns early ifsrc.GetValidRow() == 0orsrc.GetValidCol() == 0. - A5:
srcValidRowandsrcValidColmust be non-zero;srcValidCol == dstValidColis asserted byTColReduceCheck.
Examples¶
Auto¶
#include <pto/pto-inst.hpp>
using namespace pto;
void example_auto() {
using SrcT = Tile<TileType::Vec, float, 16, 16>;
using DstT = Tile<TileType::Vec, float, 1, 16>;
using TmpT = Tile<TileType::Vec, float, 16, 16>;
SrcT src;
DstT dst;
TmpT tmp;
TCOLSUM(dst, src, tmp, /*isBinary=*/false);
}
Manual¶
#include <pto/pto-inst.hpp>
using namespace pto;
void example_manual() {
using SrcT = Tile<TileType::Vec, float, 16, 16>;
using DstT = Tile<TileType::Vec, float, 1, 16>;
using TmpT = Tile<TileType::Vec, float, 16, 16>;
SrcT src;
DstT dst;
TmpT tmp;
TASSIGN(src, 0x1000);
TASSIGN(dst, 0x2000);
TASSIGN(tmp, 0x3000);
TCOLSUM(dst, src, tmp, /*isBinary=*/false);
}
ASM Form Examples¶
Auto Mode¶
# Auto mode: compiler/runtime-managed placement and scheduling.
%dst = pto.tcolsum %src : !pto.tile<...> -> !pto.tile<...>
Manual Mode¶
# Manual mode: bind resources explicitly before issuing the instruction.
# Optional for tile operands:
# pto.tassign %arg0, @tile(0x1000)
# pto.tassign %arg1, @tile(0x2000)
%dst = pto.tcolsum %src : !pto.tile<...> -> !pto.tile<...>
PTO Assembly Form¶
%dst = tcolsum %src {isBinary = false} : !pto.tile<...> -> !pto.tile<...>
# IR Level 2 (DPS)
pto.tcolsum ins(%src : !pto.tile_buf<...>) outs(%dst : !pto.tile_buf<...>)